Closed Alpha Release Notes - version 0.1.1.0
Star Dynasties » Devlog
NOT COMPATIBLE with current saves
TLDR: System rebellion risk panel & map mode, experimenting with sound effects, morality system tweak, balance changes to house members and area scores, and improvements to AI.
NEW
- Some updates have sound effects when they are maximized (thanks Holly)
- System rebellion now based on explicit factors visible in Rebellion Risk panel. Can be visualized via new map mode.
IMPROVEMENTS
- The combat buildup updates now show the victory chance of both sides (thanks Steve)
- Maximized updates will use a smaller font for extra long titles (thanks Holly)
- Saved games identify whether they are Story or Strategy Mode (thanks Holly)
- Various cosmetic tweaks (thanks Steve, Holly, Chris)
BALANCE
- When a character commits a crime towards someone who owes them a favour, the crime intensity is no longer reduced. The favour is wasted instead. (thanks everyone)
- The effectiveness of someone in their role now also depends on how much they like their house head and how much they like their council member
- The emotional impact of events (related to marriage, roles, and child permits) that effect house members has been increased
- Houses without adequate medical staff will now have more illness
- The fair population limit of a house now grows more slowly in relation to income (tooltip shows requirements)
- The additional income bonus from Administration now also applies to taxes collected, but has diminishing returns
- The maximum vassals limit is now based on the house Administration score (tooltip shows requirements)
- When a master faction is merged with another faction (e.g. in inheritance or surrender), a new league is not created, irrespective of which faction absorbs the other
- The attraction secret can no longer be revealed (it can still be discovered) (thanks Holly)
- Heads will now react intelligently to the event "You are facing publish pressure to make your spouse a council member" (thanks Chris)
- Heads are now better at choosing when to adopt house members (thanks Holly)
- Heads will now more frequently attempt to rebalance their house (thanks Holly)
- Leaders are now less likely to rebel immediately after they've accepted to become a vassal
- Leaders will now refuse an offer of vassalage if they do not trust the offering leader
- Other minor tweaks to AI behaviour
FIXES
- Auto-panel fetching was sometimes breaking the UI in the event where the player appoints a ruler (thanks Chris, Holly)
- Clicking on a hint during "Please Wait..." was crashing the UI (thanks Holly)
- When a claimant dies during a war championing their claim, the war now loses the associated claim
- When a leader declares war on a leader they recently granted independence to, the moral penalty now triggers correctly
- The decision to have another child now only counts for the next child
Star Dynasties
Procedural Narrative Strategy
Status | In development |
Author | gpawley |
Genre | Strategy, Role Playing, Simulation |
Tags | emergent-narrative, Sci-fi, Singleplayer, Space, Text based, Turn-based Strategy |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Star Dynasties is launching into Steam Early Access on Tuesday March 16thMar 04, 2021
- Closed Alpha Release Notes - version 0.6.0.0Oct 16, 2019
- Closed Alpha Release Notes - version 0.5.0.0Jul 16, 2019
- April Progress UpdateApr 19, 2019
- March Progress UpdateMar 07, 2019
- Closed Alpha Release Notes - version 0.4.0.1Jan 30, 2019
- General UpdateJan 08, 2019
- Closed Alpha Release Notes - version 0.3.1.0Oct 30, 2018
- Next Content AreasOct 22, 2018
- Closed Alpha Release Notes - version 0.3.0.1Oct 19, 2018