Closed Alpha Release Notes - version 0.3.1.0
Star Dynasties » Devlog
COMPATIBLE with saves from v0.3.0.0, v0.3.0.1 (more information).
TLDR: Lots of minor changes and fixes, clearing out the backlog to focus next on the larger items I talked about last week.
NEW
- Map mode that highlights the wars your vassals are engaged in
- Map mode that highlights systems ruled by your kin members
- Map mode that highlights factions by their leader's opinion of you
- Map mode that highlights your contact to the ruler of each known system
- Pressing the Insert key in-game takes a screenshot and places it inside a subfolder called "tmp" in the game folder (thanks Sarissofoi)
- Clicking on the build number in the bottom left of the main menu will bring up these release notes
IMPROVEMENTS
- Switched to slightly larger font for update title, update description, and various other controls
- The tax rate in a league is now shown when it is focused or tooltipped
- The effective tax rate on a system is now shown when it is focused
- The game displays a message when it is saving the game (thanks everyone)
- You are now asked to confirm that you want to delete a saved game
- The galactic date is shown in the top left control
- Area panels now have a close button in the top right corner (thanks everyone)
- The faction claims panel shows which other factions currently own the systems / factions you have a claim to (thanks Chris)
- The Context Actions panel now explains that you cannot take actions when it is not your turn (thanks Jochen)
- Music tracks now fade in and out (thanks Zahari)
- A character now retains the title they had at the time of their death
- Various tweaks to text in tooltips, updates, etc... (thanks everyone)
BALANCE
- Younger characters are more fertile, but this drops sharply in older age, making it more important to manage your marriages correctly
- Sick characters are now less fertile than healthy characters
- The probability that a couple becoming pregnant without permission or intent has been increased
- Important heirs that end up in noble houses will now have children normally
- Criminals are now pleased when someone refuses to punish them
- The original victim of a crime is now also unhappy when someone in the escalation chain refuses to avenge their grievance
- The victims of an act that was secret are now pleased when the secret is revealed
- Attraction secrets are now no longer explicitly revealable
- The traits of your initial leader are now taken into account when determining the strength of the starting position
- Arranging marriages for characters that are not closely related to you costs less AP (thanks Holly)
- Emotion from gaining or losing territory is now stronger
- Rulers are more likely to defect when they are about to be conquered
FIXES
- In Story Mode, the UI no longer corrupts when bringing up the suggested panels for the action asking a foreign vassal leader to betray their archon and join your league (thanks Sarissofoi)
- Fixed a bug where AI characters could only reveal the attraction secret
- When a leader is attacked on a system they cannot personally reach, they now still get the option to call any nearby rulers to arms if there are any
- Rulers in vassal factions now experience the same emotion at being taxed as rulers of non-vassal factions for the same tax amount
- Attraction secrets are no longer discovered just before the attraction ends (thanks Chris)
- You now become aware of the faction or system to which a character has a claim when they take over a house that is your direct subject (since you can then champion their claim)
- Characters generated at the start of the game no longer sometimes have a different last name than their spouse
- The Relationships panel no longer includes children in the list of known allies / enemies
- A star system's economy no longer grows to larger than its maximum when investing (thanks Antonia, gyurka66)
- The star field no longer changes after a game is reloaded
- The "Members" and "Guests" area windows are no longer available on defunct houses (thanks anonymous)
- It is no longer possible to right click and trigger an action in action lists
- Fixed an issue where scripts attempting to modify emotions of a dead character were crashing the simulation
- Vassal factions that join an existing league now become aware of any external leaders with which their league is at war
- Fixed an issue where sometimes the player was not aware of some nearby factions
- Fixed an issue where a vassal leader was sometimes not aware of archons in bordering leagues
- When a faction joins a league bordering the player's league, the player now gets visibility of it
- When a faction joins a league bordering the player's faction, the player now gets visibility of it
Thanks to everyone who uploaded a crash report when the game misbehaved!
Comments? Post on the reddit.
Star Dynasties
Procedural Narrative Strategy
Status | In development |
Author | gpawley |
Genre | Strategy, Role Playing, Simulation |
Tags | emergent-narrative, Sci-fi, Singleplayer, Space, Text based, Turn-based Strategy |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Star Dynasties is launching into Steam Early Access on Tuesday March 16thMar 04, 2021
- Closed Alpha Release Notes - version 0.6.0.0Oct 16, 2019
- Closed Alpha Release Notes - version 0.5.0.0Jul 16, 2019
- April Progress UpdateApr 19, 2019
- March Progress UpdateMar 07, 2019
- Closed Alpha Release Notes - version 0.4.0.1Jan 30, 2019
- General UpdateJan 08, 2019
- Next Content AreasOct 22, 2018
- Closed Alpha Release Notes - version 0.3.0.1Oct 19, 2018